Saturday, May 12, 2012

Fringe: Season Finale Review



Note: Full spoilers for the episode follow.

The Fringe: Season 4 finale was fun and fulfilling, but it was far from flawless. If this had been the end of all things Fringe, it might not have been as satisfying. But as it stands this is just a transition point for a future we've already seen, and that casts the events of this story in a much more favorable light.

The opening minutes contain all sorts of interesting, mysterious nuggets to suck us into this episode. Bell's slick little hologram of a world without humans is an odd but compelling start. Then we have September getting stuck in a ground trap, which was a nifty idea, although the explanation as a "stasis rune" seems more like it would be at home in World of Warcraft than Fringe.

And Astrid's alive! It may have been unlikely that they'd kill her off (especially given her appearance in "Letters of Transit"), but the producers uncertain about the future of the series when they filmed the season finale, so it wasn't a far-fetched idea. But she's not dead, just bed-ridden, and Jasika Nicole does a great job of pulling at the heartstrings with an emotional scene full of tears and reddened eyes.

Then our girl Jessica Holt (Rebecca Mader) appears and shows her true colors as one of William Bell's pawns. Excitement abounds when she starts busting caps at September, finally giving him the wound he's had for the past few episodes and answering at least one mystery from this season. Too bad Jessica didn't get the memo that Olivia's gotten pretty good at killing bad guys with her superpowers.

Then Fringe does that thing they do fairly often... you know, talking to the dead. But I have to admit, this was the best of all the dead body interrogations. Crazy Eyes Jessica was a brilliant touch, and of all the scenes in the episode this is the one that's getting the most buzz on the Interwebs. It's strange and disconcerting, but in the best possible ways.

So that concludes my first gushing session for this episode. Now things get a little more critical, so gird your loins.


- FOX

In the past few weeks I've felt like Fringe has been getting a bit goofy/cheesy with its storytelling. The villains were becoming more comic bookish and less nuanced, and the dialogue has started to get stilted. That's still the case in this episode. Some of the lines border on extreme cheesiness, like "you had the power all along" from Nina. In fact, a lot of questionable lines came out Nina's mouth this week, although I still loved her role in setting up the chat with Crazy Eyes Jessica.

Then the climax arrives, and everything culminates with the showdown on Bell's ship. William Bell is there ranting and patting himself on the back as classic supervillains often do, and he's telling all the secrets of his master plan in long expository sessions so that there's only one logical conclusion: Olivia has to die.

So I wasn't really that surprised when Walter shot her.

That doesn't mean the events were any less entertaining. It was just that I was expecting it to happen since it seemed the only logical direction. I was still sitting on the edge of my seat when these events played out, but these great moments were still tinged with disappointment. Bell's reaction to the foiling of his carefully laid out plans is weak. There's barely any dejection at all. Bell's final moments in this story basically boil down to "Oh... Well, that sucks. Anyways, peace out!" Then he disappears in suitably convenient manner that seems like the equivalent of a puff of a smoke.

And for all this to pass the "suspension of disbelief" test, you have to assume that Bell, the mastermind that he is, wouldn't have considered that Peter or Walter or might have offed Olivia to save billions of lives. Hell, she might have even done it herself. It's just not airtight storytelling that holds up to scrutiny.


Leonard Nimoy Discusses Returning to Fringe


We didn't get the anticipated tie-in between William Bell's plans and the impending Observer invasion which, though predictable, would've been freaking awesome with the right execution. Instead, all these happenings were just the plan of a brilliant man gone insane and mad at the world. It's very cliche and seems like an inadequate end to a season that spent so much time building up complex plots, but it is saved by the gravitas of Leonard Nimoy and John Noble. Without them, this plot might have been laughable, at best.

Okay, let's go back to gushing now.

Once Olivia is "dead" Walter jumps into action and does what only he can do: save the day with genius. The tie-in to Walter's regenerative lemon cake was a nice touch, and the images of him having to do all sorts of gruesome impromptu surgery are charged with emotion and concern about the aftermath of all this craziness.

After all that, Walter is still just his usual self as we see at the end of the episode when he confuses urine samples for lemon jello. That was beautiful. Then the scene switches to a tender moment between Peter and Olivia. After the events of "Letters of Transit", it wasn't hard to figure out that Olivia's big news was a bun in the oven but it's still another nicely done tie-in that keeps things going flowing into next season. And that bullet that popped out of Olivia's brain is surely the same one we saw Henrietta wearing on her necklace.
Broyles getting promoted is a nice touch too, and adding Nina to the R&D division could make for some interesting moments later as well. Everything is coming together rather nicely.

Serving as a bridge for next season is ultimately the great success of this episode. It's entertaining TV, but it certainly wouldn't have been a great end to the series if it had come down to that. Questions that Fringe fans have been waiting for answers to forever (like the identity of Mr. X) were left untouched and Bell's final plan felt a little disappointing after all that build-up. But fortune and benevolent TV executives have smiled upon Fringe, and the show will have a chance to wrap up everything next year. We've seen a glimpse of what's to come, and this episode just helps to get us there.


Source : http://tv.ign.com/articles/122/1224617p1.html

Friday, May 11, 2012

Minecraft: Xbox 360 Edition Review




It's immediately apparent after digging into Minecraft on the Xbox 360 that the platform is well suited for Mojang's first-person sandbox-style building adventure. From comfortable controls and the effortlessness of jumping into multiplayer co-op over Xbox Live, to detailed in-game tutorials and a more user-friendly crafting system, this updated yet scaled-down port of the indie hit is deliciously accessible. Total newcomers to the game will no doubt find themselves blissfully swept away by the many opportunities for open-ended creativity found throughout the Xbox 360 edition. While coming to this version after spending lots of time playing Minecraft on PC is a jarring and disappointing experience, the joy of free-form exploring, building, and adventuring in randomly generated blocky worlds is nicely reproduced here.

The good news is that the essence of what makes Minecraft so absorbing is left untouched. From the second you spawn into your first 3D world, you're punching trees to harvest wood, digging deep into the underground to mine resources, forging handy tools, battling creepers, and building fortresses to year heart's content--or not, depending on personal preferences. You're free to do as you please, unfettered by preconceived objectives, and the slow pace of exploration is balanced by the fun that comes from gradually figuring out the style of play that comes naturally to you.

New built-in tutorial menus and in-game help pop-ups also do an excellent job of explaining the core mechanics early on, which means you won't have to fire up a Web browser and consult a wiki to figure out basic elements. This makes it much easier to get a feel for the game quickly, while also keeping the deeper elements hidden for you to uncover on your own during your travels.

Trading in the mouse and keyboard for the Xbox 360 controller is a comfortable transition. While you can't sprint in this edition, a minor problem that sometimes turns long-distance travel into a plodding trek, navigating the world and tackling the many tasks available is an otherwise fluid affair. One of the biggest improvements is the redesigned crafting system that streamlines the item-creation process and makes managing your inventory a lot more digestible. Instead of dropping individual resources into various formulas on the crafting grid to see what you get, all you have to do is open up the crafting menu and select the item you want to build. Hitting the craft button pulls all the necessary materials from your inventory automatically and creates the item. Any materials you're lacking are highlighted in red, which is helpful for tracking them down. It's great to not have to memorize item recipes, and you can forge the gear you need a lot faster using this well-designed system.

Minecraft can be a real blast when played solo, but it's often a lot more fun when you've got friends messing around in the world alongside you. Setting up a proper co-op game on PC is a patience-draining nightmare that requires extra software downloads, server configuring, and far more irritating hoop-jumping than the average person has patience for. Multiplayer is a whole new deal now, thanks to the ease of access and functionality of Xbox Live, which allows for seamless drop-in co-op and party chat. You can invite friends to join your worlds-in-progress or leave them open for others to hop into while you're playing.

Either way it's a good time, and the lack of heinous setup mumbo jumbo is a welcome change of pace. Going one step further, the 360 edition also features split-screen co-op for up to four players. If you've got a large enough screen, a big comfy couch, some tasty beverages, and good grub, then this is the way to go for party play.

Unfortunately, a few excellent updates aren't a good trade-off for all of the content from the PC version that's missing. The 360 edition is a port of an older pre-Adventure Update Beta version of the game, which means the features, items, and updates that didn't make the cut this time around are pretty significant, and it shows. The variety of unique biome environments is limited, certain craftable items and resources aren't available, and some of the more exciting creatures are absent. There's no hunger or experience system, no alchemy or weapon buffing, and no Ender Dragon to hunt down and defeat. The free-form Creative mode is MIA too, leaving Survival mode as your only play option.
Equally disappointing is that maps are no longer infinite. Wander too far in any direction, and you bump into an invisible wall. There's still plenty of room to explore and build, but the world now feels more like a caged-in biodome instead of a sprawling realm to map out. At least you can still build a portal to travel to the hell-like Nether dimension, yet even that region is constrained too. All of this will be less of an issue for new players who've yet to taste the PC extras, and some may even welcome the simplicity. But that same simplicity is enough to spur longtime Minecraft vets to stick with the PC version--at least until downloadable content either fills in the gaps or offers enticing exclusive updates.

While plenty of concessions were made to bring Minecraft to the Xbox 360, it's good to see that the overall depth and flexibility that made the original so engaging aren't completely sacrificed. However, despite the nice multiplayer options, the improved accessibility, and the refined crafting system, the missing elements are a sizable backslide from the PC version. But is the core foundation still a lot of fun? Absolutely--if you temper your expectations.


Source : http://www.gamespot.com/minecraft-xbox-360-edition/reviews/minecraft-review-6376433/

Ask Us Questions On Feedback! Ads By Google » Blog Tags Today's Most Popular Videos »


Feedback's Question Of The Week

Tons of rumors are pouring in from gaming outlets all over the world, like rumors that Internet Explorer will be added to Xbox or rumors about Beyond Good & Evil 2 being a next gen title.  Next week on Feedback we're going to be discussing the rumors, the speculation and the hype leading up to 2012's E3. Have you heard any rumors that you would like us to discuss? Do you have any questions about what we expect to see at the convention? Ask us anything! The time is now!


Source : http://www.g4tv.com/thefeed/blog/post/723677/ask-us-questions-on-feedback/

Our Two Loves - Stories About Our Mothers and Video Games Ads By Google » Blog Tags Today's Most Popular Videos »



You talk about our mothers all year; it’s about time that we shared with you stories about our moms and video games for this Mother’s Day.

While not everyone’s mom is so understanding about spending hours in front of the TV playing with something they hardly understand, we still love you for letting us sneak in a few games when we are sick and spending countless hours looking for that one game that we just needed to play.

For this Mother’s Day, we here at G4TV want to say thank you to all the mothers out there across the land who let us drag them into gaming. Here are our stories about our mothers and videogames.

New Super Mario Bros. Wii

Jonathan Goorvich’s Mother – The Best Around

On a weeknight in 1985, my family was the second we knew to own the original Nintendo Entertainment System. We spent way too long hooking up the single coaxial cable, fired up the console, and excitedly gathered around the TV for a life changing experience. After killing Mario off several times in an attempt to make it past the very first Koopa Troopa, my mom insisted that it was her turn. On her very first life of her very first game, she made it all the way to the first castle. Unheard of!

And so, on a day that should have lived in personal gaming infamy, I ultimately stayed up WAY past my bedtime watching my mom play Super Mario Bros. all night. Until this day, I'm pretty sure she's still better than me at the game.


Donell Tucker’s Mother – Fighting for Nintendo

My first try at playing games was with my musician husband and his friends in the band. We would play on the Atari system and combined the playing with food and social interaction.

One Christmas people were pushing and shoving in Toys R Us trying to buy the very popular Nintendo 64. I didn't think I had a chance of buying one for my kids when one of the employees gave me one of their own tickets to purchase it. I was "giddy" with happiness, knowing how exciting Christmas morning was going to be at our house. Years later I remember spending hours calling Target stores to see when their new shipments were arriving for the Nintendo Wii. I was lucky to purchase one in time for Donell's birthday. Yeah!

LEGO Harry Potter Years 5-7 Release Date Announced

Leah Jackson’s Mother – Bonding Over A Wizard

Even though I only could get through the first Harry Potter book and didn't really like the movies, I love the Lego Harry Potter  game. Why? Cause it's easy and it's a game I can actually play!

I've raged-played many games that Leah had to help me through because I can't fly, jump, or swim in any video game. For some reason, however, the Lego games suit me to a tee. They are funny and easy to navigate and when you die you pretty much just pick up where you left off so you don't have to complete an entire level to get back where you were.

I really like Fishdom: Harvest Splash by Playrix. It's a matching game where you have to clear the board by matching the different symbols - like Bejeweled only better. It's fun and fast paced, no jumping or flying, just matching stuff. You can also buy fish and decorate your aquarium, but I never bother with that stuff. I play so much I’m on level 1100 or something ridiculous. Fun, easy and very little pressure!

Frank Meyer’s Mother – Hard Lessons

I begged my mom for a Colecovision when they came out and we're all the rage in the '80s. I already had Atari, but I was obsessed with Zaxxon and Colecovision offered the only home version of the ahead-of-it's-time 3D space flight game. But the tipping point was the release of Smurf: Rescue. I was REALLY into the Smurfs at the time (hey, I was a little kid!) and felt a deep desire to frolic in the land of tiny blue people and Gargamel's castle, and Colecovision offered the only opportunity to delve into this world.

I begged my mom for the coveted console until she relented, making me promise it wouldn't suffer the same fate as my other passing fads, such as being a stuntman, writing for Mad Magazine, tee-ball and bathing. The day we scored it at Toys R Us and I set it up, I played the Smurf game over and over until I came to the realization that it sucked. Big time. Even Zaxxon and the sub-par Adventure rip-off Venture couldn't save Colecovision from its inevitable downfall.

Stephen Johnson’s Mother – Letters From The Front Line

Dear Steve,

I am so happy you asked me to tell you about playing video games for Mother's Day.

As you know I love to play video games.

My favorite one right now is called, Tri Peaks Solitare. It is on Facebook. The good part is you earn tokens for good games. I now have 513,5165 tokens! Isn't that great?

The odd thing is I have absolutely NO idea what to do with them. I hope you get money. Please ask if you would like to know about any of the other games I play.

Love,

Mom

Angry Birds

Rob Manuel’s Mother – Those Crazy Birds

Over the Christmas holiday, I showed my mom how to download games on her new iPad and completely regret this maneuver. Ever since then, my mom now asks me about, what she can only remember to call them, Crazy Birds.

It took a day or so to teach her how it all works. For a couple of hours, the birds kept flying in the wrong direction since my mom kept pointing to where she wanted the birds to go rather than pulling the slingshot back.

Since then, she’s gotten better now that she started playing Crazy Space Birds. Actually, she’s a little addicted. Most of our phone conversations go as follow:

Mom: I can’t get the third star. I know what I need to be doing, but I can’t do it.

Me: You can just go on and come back to it later.

Mom: I hit something and I was in space. And there were pigs all around me and I wasn’t sure what I was supposed to do.

Me: What are you even playing?

Even when she had no clue what I was talking about, my mom always tried to be supportive of my gaming. Love you, mom.


Source : http://www.g4tv.com/thefeed/blog/post/723696/our-two-loves-stories-about-our-mothers-and-video-games/

Aqua Blue Nintendo 3DS Will Be Discontinued Ads By Google » Blog Tags Today's Most Popular Videos »


Aqua Blue Nintendo 3DS Will Be Discontinued

Nintendo Japan has revealed the aqua blue 3DS model will no longer be in production, effective really soon. Nintendo's official Japanese site states, "Scheduled to end production shortly." A reason for the decisions was not given, but I can only assume it is the result of the battle of the blues. Blue is the Highlander of colors. There can be only one, and it would appear the newer, Cobalt Blue model may be dominating the blue market.

If you own an aqua blue 3DS, love it, cherish it, whisper nice things to it. Then in a few years put it on ebay because it's a little piece of history.

Source: Kotaku


Source : http://www.g4tv.com/thefeed/blog/post/723719/aqua-blue-nintendo-3ds-will-be-discontinued/