Saturday, June 2, 2012

Best Games Quotes of the Week - June 2




So all the really interesting stuff is supposed to be uttered in the seven days or so, but, wouldn't-ya-know-it, even in the so-called dead week before E3 there's plenty going on. Lawsuits, gaffes, hyperbole, ignorance and passion are all on offer, as we deliver up the best quotes in gaming from the past week.





How They Are








“That’s just how they are sent. They are trained assassins, just like Agent 47.” 


Hitman Absolution producer Luke Valentine on a trailer featuring sexy-killer-nuns who, apparently, are pretty easy to kill.


IGN





Troubling Piece of Marketing




"The latest Hitman Absolution trailer pairs gratuitous violence with sexualised imagery to create the most troubling piece of marketing material I think I’ve ever seen."


Keza MacDonald has a problem with that trailer.


IGN





Up This Guy




“I have this little neighbor next door. He comes over and tells me about playing Call of Duty, and he's talking about, ‘Aw yeah, I slit this guy in the throat and then I stuck a grenade up this guy's ass.’ He's describing it in all this detail, and that makes me uncomfortable. I don't think that's good for him.”


Jonathan Gottschall, author of The Story-Telling Animal, describes a manoeuvre previously unexplored  in shooting games.


Kill Screen





Alone in the World





Image: Fast Company



"We want playing our games to entertain people on many different levels. Deeper down, I want to make a connection with the player, and it’s the way, to me, of saying to the person playing the game that they’re not alone in the world."


Tim Schafer explains his creative motivations.


Fast Company





Games Suck








"Games suck, frankly. Compared to where they could be, all games suck. It's going to be exciting to be part of a $100 million development team, or a $500 million, or a $1 billion dollar team.”


Gearbox boss Randy Pitchford embracing the big-budget future.


GamesIndustry International





Things Go Off Script




“What we’re talking about are those unexpected moments that get you out of your seat cheering. I’m not talking about random stuff – in video games that’s just irritating. I mean that, in FIFA 13, when things go off script, it happens for a reason. They make sense after the fact – after that moment when you just weren’t expecting them.”


FIFA 13 executive producer David Rutter understands the beautiful game.


IGN





It Was Going To Be




"We had a good base to work from, and it was going to be all about improving everything. We listened carefully to fans and critics and we were going to implement everything we possibly could."


A former 38 Studios employee on the next Kingdoms of Amalur, now likely dead following the developer laying off all its staff.


Joystiq





Horrible Sexism in Games




“I didn't meddle. If I did meddle there wouldn't be all this violence. All this horrible sexism in games.”


Rhode Island governor Lincoln Chafee on his part in 38 Studios downfall.


Kotaku





An Incorrect Logo






"BBC News makes every effort to ensure the accuracy of all images broadcast, however very occasionally mistakes do happen. Unfortunately an incorrect logo was used during a segment on last week's News at One bulletin and we apologize to viewers for the mistake.”


The BBC seemed to be suggesting that Master Chief would be involved in the Syrian crisis.


Eurogamer





Apple is a Big Player




“Gaming has kind of evolved a bit. More people play on portable devices. Where we might go in the future, we'll see. Customers love games. I'm not interested in being in the console business in what is thought of as traditional gaming. But Apple is a big player today and things in the future will only make that bigger.”


Apple’s Tim Cook offers up a sliver of the company’s thinking about games.


The Verge





Eat a Sandwich




“We want monsters to be a challenge to the player every single time you fight them, not a speedbump for the player. We don’t want fighting monsters to be boring or you can eat a sandwich or do five other things while fighting a monster.”


Elder Scrolls Online gameplay designer Maria Aliprando knows how we play MMOs.


PC Gamer





Hong Kong From




“Obviously the game was originally True Crime: Hong Kong from Activision. I can’t speak to why they let that go. I’m not going to speculate on their behalf. All I know is, they’ve gotta be crazy.”


Square Enix U.S boss Mike Fischer won’t let Sleeping Dogs lie.


Venturebeat





A Settlement





Bad day at the office for Bobby.



"Activision's refusal to pay their talent and attempt to blame EA were absurd. This settlement is a vindication of Vince and Jason, and the right of creative artists to collect the rewards due for their hard work."


An Electronic Arts statement following Activision's settlement of a lawsuit against Infinity Ward founders Jason West and Vince Zampella.


The Verge





Stop






“How do I stop them?”


A fake movie trailer for a Tetris movie was only slightly dafter than real games-movies.


Destructoid





Yeah




"Yeah, it's just plain greed."


Analyst Michael Pachter explains publishers' likely motivation for on-disk DLC.


CVG









Source : http://www.ign.com/articles/2012/06/02/best-games-quotes-of-the-week-june-2

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