Tuesday, May 29, 2012

Diablo III: Post-Launch Changes




In a post on the Diablo III site Blizzard described a number of changes coming to its popular action-RPG. It appears the “first real game balance changes” will arrive in patch 1.0.3, which will include adjustments to damage “spikiness” in the Inferno difficulty setting, and make the blacksmith artisan a little less expensive to upgrade.


In terms of what Blizzard considers to be important when adjusting balance and skills, “If any single skill or rune feels absolutely required to progress, it means that skill is working against our goal of encouraging build diversity -- and those “required” skills need to be corrected.” This is in reference to the recent hotfixes that lessened the effectiveness of the Monk and Wizard.


Blizzard also noted the 1.1 patch will be the PvP patch, which will add a combat arena into the game where players can beat each other up. In addition, the 1.1 PvP patch will include numerous non-PvP-related changes, such as increasing the statistics of legendary items.







“Legendary items are not designed to necessarily be the best items in the game,” said the post. “They’re just one additional type of item as you level up, and they are not meant to be the primary items you’re chasing at the end-game. They can -- and should -- be exciting to find, but they’re not supposed to serve as the single driving force of the item hunt. Rare items, for example, have the possibility to roll up “perfect” stats that can, if you’re lucky, outpace the predetermined stats of a Legendary. That’s by design.”


Blizzard also listed some interesting statistics for Diablo III, revealing that so far only 1.9 percent of those playing have unlocked the Inferno difficulty setting, and that 80 percent of Diablo III characters are between levels one and 30. So far, the most commonly used runes in the game include Best Served Cold (Barbarian), Lingering Fog (Demon Hunter), Mirror Skin (Wizard), Peaceful Repose (Monk) and Numbing Dart (Witch Doctor).




Source : http://www.ign.com/articles/2012/05/29/diablo-iii-post-launch-changes

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